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Category: mods
Subcategory: Homeworld
Size: 33MB
Downloaded: 1685 (bandwidth usage: ~54.3GB)

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Click here to download Babylon 5: Earth Alliance Civil War Mod v2.5
DO NOT HOTLINK!

Description

Amazing. extensive mod for Homeworld adding dozens of Babylon 5 ships.

Long story about what this mod is. but I can recommend it to everyone - not only B5 fans - you will have a lot of great fun! (Try passing whole campagin ^_^)

Readme.txt

BABYLON5: THE GREAT WARS
EA CIVIL WAR v2.5
A mod for Homeworld


CONTENTS

Introduction
Installation
System requirements
Units
FAQ
Credits
Contact us
Regarding intellectual property


INTRODUCTION

The Great Wars project aims to alter the space strategy game Homeworld by recreating the ships and settings of Babylon 5. This release features the races and vessels of the Earth Alliance Civil War.

In 2260, the problems within the Earth Alliance developed into civil war. President Clark ordered the bombing of Mars after the colony's government refused to accept martial law. In protest at this action, and demanding Clark's impeachment, Orion 7 and Proxima 3 withdrew from the Earth Alliance. Babylon 5 joined them, and was attacked by Clark's forces in a spectacular battle in the episode Severed Dreams.

After the end of the Shadow War, Sheridan assembled a multiplanetary force and advanced on Earth, liberating colonies and bases. This ended with a desperate assault against the defence platforms in Earth orbit in the episode Endgame.

The default Homeworld races are replaced:

Kushan (r1) - President Clark's Loyalist forces
Taidan (r2) - Sheridan's Rebel Alliance
Turanic Raiders (p1) - Shadows and Vorlons
Kadesh (p2) - Drakh
T-Mat (p3) - Thirdspace Aliens

Clark and Sheridan are playable in both single and multiplayer, while the other races can only be played in custom maps.

INSTALLATION

Before installing this mod, make sure that you have a new, clean installation of Homeworld. It must not contain any other mods or altered files.

Install the Homeworld 1.05 patch which is available from Relic.

Extract the contents of this archive to your Homeworld directory. The default is c:\sierra\homeworld

SYSTEM REQUIREMENTS

Recommended specification:

- 700MHZ Intel or AMD compatible processor
- 128 MB RAM (256MB RAM with Windows XP)
- 32 MB DirectX compatible graphics card

For best results, we recommend selecting OpenGL in the video options menu.

UNITS

A complete list of the ships included in this release, and the original models they replace, can be found below:

R1 - CLARK'S FORCES
R2 - SHERIDAN'S FORCES
P1 - SHADOWS AND VORLONS
P2 - DRAKH
P3 - THIRDSPACE
TRADERS - VARIOUS

FREQUENTLY ASKED QUESTIONS

The textures on engine glows and weapon effects seem distorted and blurry?
This texture corruption is an unfortunate side-effect of replacing the original Homeworld textures. We've managed to keep it to a minimum, but it will occur on some maps, especially those containing planets or traders.

Why are some of the original Homeworld ships still in the game?
Yes, there are still a few ships we have to replace. They'll be released in a patch at a later date. Unfortunately, you can't add or remove ship slots from Homeworld, just replace the original ones.

Do I really need the Homeworld 1.05 patch to play your mod?
Yes. It's available from www.relic.com

The user interface is all messed up! Why?
Did you install the 1.05 patch?

How can I play ships like the Shadows and Vorlons?
Ships from the p1, p2, p3 races etc. cannot be built, but they can be captured or played in custom maps. The mod contains several multiplayer maps which will let you do this. There are also some ships belonging to Clark and Sheridan which cannot be built, such as the r1 field frigate, defense fighter, light defender, and the r2 cloaked fighter, light defender, and drone frigate.

Why is the jumpgate effect blue rather than yellow when a ship enters hyperspace?
Unfortunately, Homeworld can only accommodate one hyperspace effect per race. We chose the blue effect of a ship leaving hyperspace for its dramatic effect.

What's an .ace file?
.ace is a compression format like .zip which offers a much better compression ratio. The archive for this mod is self extracted, but for previous versions of our mods you may need to use WinAce which you can obtain from www.winace.com

Will the mod work with Homeworld: Cataclysm?
Unfortunately not - Homeworld and Homeworld: Cataclysm are very different games. There are mods for Cataclysm though, so check our website for more details.

Does the singleplayer campaign work?
To a certain extent… levels 1 and 2 work without any problems, but the rest of the singleplayer campaign will be included in a future patch. Consider it a taste of things to come.

Does it work with Windows XP?
Yes, although to use OpenGL mode you may have to set the compatibility tab to simulate Windows NT4.

How do I make the rotating sections work on ships like the Omega?
Because of the tricky way that Homeworld deals with animations, they have to have a specific. If you build an Omega (for example) it will start rotating automatically, but if you have one at the start of the game you can make it rotate by ordering it to retire and then cancelling the order.

Why doesn't Babylon 5 rotate?
Unfortunately it came down to a choice between having a rotating section and having a Babylon 5 station that could actually fire. There was a lot of debate, but we decided that it was important that B5 could defend itself.

CONTACT US

If you have any comments or problems, feel free to post them on our visit our website, post in our forum, or email one of the team. Please check the FAQ before contacting us.

Spooky
Crook
Thursday's Child

www.b5mods.com

CREDITS

We'd like to thank the following people for their contributions:

Shadow
Shadegrown
CnlPepper
Sjet Vs Kerrigan
RangerOne
Tech
Aces High
MrNorth
MrPunch
Meurig
Steelviper
CptWhite
Bane
MrBungle
Jason8472
Casious

We'd also like to thank the artists of the Babylon 5 modelling community for their inspiration and assistance. Without their talented work this mod might never have been produced.

Nadab Göksu
Fabio Passaro
Dean Scott
John Quach
Todd Pedezani
Kier Darby
James Brown
Mark Kane

Thanks to The Gaming Union for their support and hosting, and to the community for its encouragement and continuing interest.

REGARDING INTELLECTUAL PROPERTY

Babylon 5, characters, names, and all related indicia are trademarks of Time Warner Entertainment Co., LP. ©2000 Time Warner Entertainment Co., LP. All Rights Reserved.

B5: The Great Wars mod for Homeworld is ©2000 The Great Wars Development Team. The 3D models, textures, and associated effects contained in the accompanying files and the intellectual property of their respective creators and may not be used, distributed, or repackaged without their specific written permission.

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